• leaving to find Katarn. Mysteries of the Sith uses the same game engine as Dark Forces II, the Sith engine, but features several technical improvements...
    23 KB (2,448 words) - 11:42, 15 August 2024
  • Star Wars Knights of the Old Republic II: The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts. It...
    61 KB (6,055 words) - 13:06, 28 May 2024
  • sequel to Dark Forces, Jedi Knight, used the Sith engine. There have been attempts of open source game engine recreations based on reverse engineering the...
    4 KB (356 words) - 18:14, 1 August 2024
  • improvements over its predecessor. It uses a more powerful game engine, the Sith engine, which supports 3D acceleration using Direct3D 5.0. The story features...
    33 KB (3,665 words) - 09:28, 1 August 2024
  • game is based upon the abilities the player develops. A new game engine, the Sith engine, was developed for Dark Forces II, which uses both 3D graphics...
    49 KB (4,816 words) - 18:06, 25 August 2024
  • SCUMM engine, instead using the Sith engine, pioneered by Jedi Knight: Dark Forces II, as the basis of the new GrimE engine. The GrimE engine was built...
    124 KB (11,158 words) - 14:28, 10 July 2024
  • LucasArts retired the SCUMM engine in favor of a new 3D engine. The GrimE (Grim Engine) technology was created, using the Sith engine as a base and coded using...
    43 KB (4,997 words) - 06:49, 19 August 2024
  • first-person shooter engines. Some features may be integrated into engines. For instance for trees and foliage a special "engine" is available, SpeedTree...
    18 KB (80 words) - 11:54, 10 September 2024
  • Also, it mixes game engines with rendering engines as well as API bindings without any distinctions. Physics engine Game engine recreation List of open-source...
    57 KB (273 words) - 12:03, 10 September 2024
  • Indiana Jones and the Infernal Machine (category Sith (game engine) games)
    Developed for Windows 95 and 98, the game uses a modified version of the Sith engine adapted for a third-person view by lead programmer Paul LeFevre. Eventually...
    61 KB (6,056 words) - 22:18, 11 May 2024