card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. Pixel fillrates are given...
4 KB (511 words) - 13:39, 8 August 2024
clock – The reference base and boost (if available) core clock frequency. Fillrate Pixel - The rate at which pixels can be rendered by the raster operators...
195 KB (16,562 words) - 20:50, 27 June 2024
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated...
27 KB (2,977 words) - 03:13, 9 August 2024
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated...
35 KB (6,765 words) - 01:08, 1 July 2024
2 texture units each Peak fillrate: Rendering fillrate: 932 megapixels per second (233 MHz × 4 pipelines) Texture fillrate: 1,864 megatexels per second...
9 KB (727 words) - 13:30, 13 August 2024
architecture, where any one shader can perform any of the functions listed. Fillrate – Maximum theoretical fill rate in textured pixels per second. This number...
454 KB (12,500 words) - 23:01, 5 August 2024
values (if available) are stated below the base value in italic. Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied...
81 KB (2,940 words) - 23:31, 28 May 2024
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated...
28 KB (2,817 words) - 03:07, 9 August 2024
units (tensor cores (XMX): execution units: render slices) Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied...
23 KB (2,049 words) - 05:25, 25 July 2024
italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated...
16 KB (1,848 words) - 19:06, 30 July 2024