• next-generation Renderware products". GamesIndustry.biz. Archived from the original on 2022-03-26. Retrieved 2022-03-26. Guilbert, Oskar (2004). "RenderWare: Speed...
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  • Software Ltd. established in 1999 to showcase the type of games that its RenderWare game engine was capable of, with Fiona Sperry in charge. Their first game...
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  • of the renderer to RNA (RenderWare New Architecture), complete replacement of the math library with RenderWare Math, integration of RenderWare Physics...
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  • mod also serves as a derivative engine to Rockstar's interpretation of RenderWare. The release of Grand Theft Auto III, a critically acclaimed sandbox-style...
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  • Electronic Arts in October 2004. Many of the studio's titles were built on the RenderWare engine, which Criterion Software developed. Notable games developed by...
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  • releases (with the exception of Battlefield 2: Modern Combat, which used RenderWare). In 2009, EA released two download-only games, Battlefield Heroes, a...
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  • Thumbnail for Rockstar Advanced Game Engine
    Prior to developing RAGE, Rockstar Games mostly used Criterion Games's RenderWare engine to develop games for PlayStation 2, Windows, and Xbox, such as...
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  • Grand Theft Auto: San Andreas (category RenderWare games)
    differently.: 122  San Andreas was built using the game engine RenderWare.: 74  Its render pipeline was rewritten for increased graphics and scope, allowing...
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  • Bully (video game) (category RenderWare games)
    the game uses an advanced Grand Theft Auto: San Andreas engine through RenderWare. Rockstar Vancouver decided to make every student in the school have a...
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  • Reality Lab (redirect from RenderMorphics)
    3D middleware marketplace at the time, alongside Criterion Software's RenderWare and Argonaut Software's BRender. Reality Lab was a scene graph API providing...
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