Eternal Darkness: Sanity's Requiem is a 2002 action-adventure video game developed by Silicon Knights and published by Nintendo for the GameCube. It was...
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and producer. Dyack directed Blood Omen: Legacy of Kain and Eternal Darkness: Sanity's Requiem, and is directing Deadhaus Sonata. Dyack was inducted into...
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Hayter to do voice work in other video game projects such as Eternal Darkness: Sanity's Requiem and Star Wars: The Old Republic. He cited the series as an...
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Skater 3: Battlefield 1942: The Elder Scrolls III: Morrowind: Eternal Darkness: Sanity's Requiem: Grand Theft Auto: Vice City: Kingdom Hearts: The Legend of...
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exclusively for its consoles, during which time it produced Eternal Darkness: Sanity's Requiem. Together with Nintendo, Silicon Knights worked with Konami...
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the most well-known GameCube games for mature audiences is Eternal Darkness: Sanity’s Requiem, which underperformed financially, but garnered critical acclaim...
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GameTrailers named Dark Seed the seventh scariest game of all time, ranking it above Clock Tower, System Shock 2, and Eternal Darkness: Sanity's Requiem. An urban...
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Crash Bandicoot 3: Warped, Maximillian Roivas in the cult hit Eternal Darkness: Sanity's Requiem, and Lucifer in the stop-motion film The Miracle Maker. He...
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been used as (ludo)narrative tools before in games such as Eternal Darkness: Sanity's Requiem and Metal Gear Solid 2: Sons of Liberty, so why is ludonarrative...
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in-story as a form of time travel, to avert disaster, while in Eternal Darkness: Sanity's Requiem, the player defeats three different final bosses, one in each...
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