• Mipmap (redirect from Mipmapping)
    texture filtering, and 2D and 3D GIS software. Their use is known as mipmapping. The letters MIP in the name are an acronym of the Latin phrase multum...
    11 KB (1,313 words) - 15:01, 24 August 2024
  • four neighboring texels. Hence some form of filtering is still required. Mipmapping is a standard technique used to save some of the filtering work needed...
    17 KB (2,189 words) - 00:50, 14 November 2024
  • Thumbnail for Anisotropic filtering
    providing fast anti-aliased texture filtering. In traditional isotropic mipmapping, downsizing at each level halves the resolution on each axis simultaneously...
    12 KB (1,355 words) - 22:51, 21 September 2024
  • Z-buffer.) There is also an approach specialised for texture mapping called mipmapping, which works by creating lower resolution, pre-filtered versions of the...
    24 KB (3,269 words) - 17:47, 23 April 2024
  • Thumbnail for Nearest-neighbor interpolation
    is very simple to implement and is commonly used (usually along with mipmapping) in real-time 3D rendering to select color values for a textured surface...
    3 KB (285 words) - 17:15, 14 November 2024
  • Geometrical Mipmapping, in flipCode featured articles, October 2000. Available at flipcode - Fast Terrain Rendering Using Geometrical MipMapping. ^ Carl Erikson's...
    16 KB (1,894 words) - 21:09, 21 July 2024
  • alignment may be needed to avoid bleeding between sub textures when used with mipmapping and texture compression. In web development, images are packed into a...
    4 KB (363 words) - 10:32, 10 November 2024
  • Thumbnail for RIVA 128
    rendering errors. With initial drivers, the RIVA 128 used per-polygon mipmapping instead of the much higher-quality, but more demanding, per-pixel variety...
    18 KB (1,776 words) - 09:29, 31 August 2024
  • Thumbnail for Normal mapping
    selectively decreases the detail of the normal map of a given texture (cf. mipmapping), meaning that more distant surfaces require less complex lighting simulation...
    18 KB (2,302 words) - 07:01, 29 August 2024
  • Computer graphics: crucial in rendering algorithms for anti-aliasing, for mipmapping, and for generating fractals, where the scale of detail varies geometrically...
    33 KB (4,722 words) - 21:55, 4 November 2024