The 0x88 chess board representation is a square-centric method of representing the chess board in computer chess programs. The number 0x88 is a hexadecimal...
9 KB (955 words) - 16:45, 28 June 2022
number conversion and allow some special coding tricks for attacks etc. The 0x88 method takes advantage of the fact that a chessboard's 8x8 dimensions are...
12 KB (1,734 words) - 11:56, 11 March 2024
136 (number) (redirect from 0x88 (number))
136 (one hundred [and] thirty-six) is the natural number following 135 and preceding 137. 136 is itself a factor of the Eddington number. With a total...
4 KB (595 words) - 21:43, 9 January 2024
article is part of the series on Chess programming Board representations 0x88 Bitboards Evaluation functions Deep neural networks (Transformers) Attention...
36 KB (3,958 words) - 08:15, 15 June 2024
denoting a byte calculated at compile time, 0x80 in the (SRC^DST)&MSK example, 0x88 if just SRC^DST, etc. At run time the video card interprets the byte as the...
75 KB (9,506 words) - 17:24, 21 June 2024
article is part of the series on Chess programming Board representations 0x88 Bitboards Evaluation functions Deep neural networks (Transformers) Attention...
6 KB (486 words) - 00:26, 26 April 2024
article is part of the series on Chess programming Board representations 0x88 Bitboards Evaluation functions Deep neural networks (Transformers) Attention...
10 KB (1,195 words) - 19:07, 23 June 2024
article is part of the series on Chess programming Board representations 0x88 Bitboards Evaluation functions Deep neural networks (Transformers) Attention...
20 KB (1,806 words) - 11:09, 28 April 2024
article is part of the series on Chess programming Board representations 0x88 Bitboards Evaluation functions Deep neural networks (Transformers) Attention...
35 KB (3,318 words) - 09:13, 20 July 2024
article is part of the series on Chess programming Board representations 0x88 Bitboards Evaluation functions Deep neural networks (Transformers) Attention...
99 KB (6,491 words) - 13:04, 17 July 2024