• Thumbnail for High-Level Shader Language
    The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to...
    14 KB (873 words) - 03:08, 19 June 2024
  • language is now deprecated. The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model...
    14 KB (1,537 words) - 17:14, 6 April 2024
  • Thumbnail for Shader
    in a shader, and can be modified by external variables or textures introduced by the computer program calling the shader.[citation needed] Shaders are...
    22 KB (2,405 words) - 05:56, 19 July 2024
  • Thumbnail for Cg (programming language)
    and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL...
    23 KB (1,937 words) - 20:07, 22 May 2024
  • Schools Instruction Language) Céu Ceylon CFEngine Cg (High-Level Shader/Shading Language [HLSL]) Ch Chapel (Cascade High Productivity Language) Charm CHILL CHIP-8...
    28 KB (1,312 words) - 23:55, 17 July 2024
  • Thumbnail for OpenGL Shading Language
    extensions: ARB vertex shader ARB fragment shader ARB shader objects ARB geometry shader 4 ARB tessellation shader ARB compute shader GLSL shaders can also be used...
    14 KB (1,329 words) - 16:40, 2 February 2024
  • Pixel Shader 1.0/1.1 & Vertex Shader 1.0/1.1 Direct3D 8.1 – Pixel Shader 1.2/1.3/1.4 Direct3D 9.0 – Shader Model 2.0 (Pixel Shader 2.0 & Vertex Shader 2.0)...
    101 KB (10,099 words) - 11:03, 20 July 2024
  • to DirectX 9.0c. This also exposed the Shader Model 3.0 profile for High-Level Shader Language (HLSL). Shader Model 3.0's lighting precision has a minimum...
    20 KB (2,352 words) - 14:54, 10 May 2024
  • library that translates shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL). HLSL2GLSL was originally...
    3 KB (201 words) - 15:55, 3 July 2024
  • Thumbnail for Displacement mapping
    3D computer graphics. In reference to Microsoft's proprietary High Level Shader Language, displacement mapping can be interpreted as a kind of "vertex-texture...
    7 KB (828 words) - 17:13, 22 March 2024