object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages...
46 KB (5,228 words) - 00:29, 29 July 2024
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves...
31 KB (3,419 words) - 15:17, 25 August 2024
object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototype-based inheritance) or class (class-based inheritance)...
31 KB (3,775 words) - 04:44, 28 December 2023
A computer program is a sequence or set of instructions in a programming language for a computer to execute. It is one component of software, which also...
127 KB (13,304 words) - 12:54, 15 August 2024
C#, and Objective-C. Prototype-based programming (contrast) Programming paradigms Class (computer programming) Kiselyov, Oleg. "Subtyping, Subclassing...
7 KB (806 words) - 22:18, 1 February 2024
In computer programming, a trait is a language concept that represents a set of methods that can be used to extend the functionality of a class. In object-oriented...
22 KB (2,055 words) - 09:26, 24 June 2024
In class-based object-oriented programming languages, a leaf class is a class that should not be subclassed. This can be enforced either by convention...
1 KB (126 words) - 15:30, 5 January 2024
Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble...
19 KB (2,500 words) - 03:47, 15 April 2024
is a fundamental concept in computer science and software engineering, especially within the object-oriented programming paradigm. Examples of this include:...
31 KB (3,907 words) - 21:26, 28 July 2024
In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same...
32 KB (3,581 words) - 11:17, 7 July 2024