OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL...
14 KB (1,361 words) - 10:28, 2 August 2024
A shading language is a graphics programming language adapted to programming shader effects. Shading languages usually consist of special data types like...
15 KB (1,543 words) - 23:08, 6 October 2024
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The...
58 KB (5,749 words) - 17:07, 2 August 2024
Blinn–Phong reflection model (redirect from Blinn shading)
reflection model. Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on...
12 KB (1,612 words) - 05:36, 16 September 2024
Shader (redirect from Pixel shading)
The language in which shaders are programmed depends on the target environment. The official OpenGL and OpenGL ES shading language is OpenGL Shading Language...
22 KB (2,435 words) - 09:24, 1 August 2024
Description Language (GDL) GEORGE Gleam OpenGL Shading Language (GLSL) GNU E GNU Ubiquitous Intelligent Language for Extensions (GNU Guile) Go Go! Game...
28 KB (1,314 words) - 23:29, 16 October 2024
ARB assembly language is a low-level shading language, which can be characterized as an assembly language. It was created by the OpenGL Architecture Review...
9 KB (1,057 words) - 22:45, 1 March 2024
particular features used. OpenGL ES comes with its own version of shading language (OpenGL ES SL), which is different from OpenGL SL. Version 1.0 and 1.1...
49 KB (3,411 words) - 01:37, 14 September 2024
Standard Portable Intermediate Representation (category Shading languages)
functionality for SPIR-V binary code. High-Level Shading Language (HLSL) Cg (programming language) OpenGL Shading Language (GLSL) Tungsten Graphics Shader Infrastructure...
15 KB (1,415 words) - 00:25, 3 October 2024
is analogous to the GLSL shading language used with the OpenGL standard. It is very similar to the Nvidia Cg shading language, as it was developed alongside...
14 KB (897 words) - 23:11, 19 September 2024