• Thumbnail for High-Level Shader Language
    The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to...
    14 KB (897 words) - 23:11, 19 September 2024
  • language is now deprecated. The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model...
    14 KB (1,538 words) - 03:33, 19 August 2024
  • Thumbnail for Cg (programming language)
    and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL...
    23 KB (1,938 words) - 17:03, 23 September 2024
  • Schools Instruction Language) Céu Ceylon CFEngine Cg (High-Level Shader/Shading Language [HLSL]) Ch Chapel (Cascade High Productivity Language) Charm CHILL CHIP-8...
    28 KB (1,309 words) - 01:28, 24 September 2024
  • Thumbnail for Shader
    in a shader, and can be modified by external variables or textures introduced by the computer program calling the shader.[citation needed] Shaders are...
    22 KB (2,435 words) - 09:24, 1 August 2024
  • Pixel Shader 1.0/1.1 & Vertex Shader 1.0/1.1 Direct3D 8.1 – Pixel Shader 1.2/1.3/1.4 Direct3D 9.0 – Shader Model 2.0 (Pixel Shader 2.0 & Vertex Shader 2.0)...
    101 KB (10,059 words) - 05:13, 9 September 2024
  • Thumbnail for OpenGL Shading Language
    extensions: ARB vertex shader ARB fragment shader ARB shader objects ARB geometry shader 4 ARB tessellation shader ARB compute shader GLSL shaders can also be used...
    14 KB (1,361 words) - 10:28, 2 August 2024
  • for the new API. The studio's founders helped contributed to High-Level Shader Language (HLSL) and have worked on several notable titles including Civilization...
    9 KB (769 words) - 16:20, 24 September 2024
  • library that translates shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL). HLSL2GLSL was originally...
    3 KB (201 words) - 15:55, 3 July 2024
  • to DirectX 9.0c. This also exposed the Shader Model 3.0 profile for High-Level Shader Language (HLSL). Shader Model 3.0's lighting precision has a minimum...
    20 KB (2,355 words) - 00:25, 19 August 2024