• Pixar RenderMan (also known as RenderMan) is a photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their...
    8 KB (738 words) - 18:52, 18 August 2024
  • digital photorealistic images RenderMan Shading Language, a component of the RenderMan Interface Specification used to define shaders Pixar RenderMan, a RenderMan...
    963 bytes (148 words) - 05:38, 26 August 2024
  • Thumbnail for Displacement mapping
    displacement mapping was a peculiarity of high-end rendering systems like PhotoRealistic RenderMan, while realtime APIs, like OpenGL and DirectX, were only starting...
    7 KB (828 words) - 17:13, 22 March 2024
  • three-dimensional scenes and turn them into digital photorealistic images. It includes the RenderMan Shading Language. As Pixar's technical specification...
    8 KB (795 words) - 17:07, 6 April 2024
  • test of the PhotoRealistic RenderMan software and proved new challenges to the animation team, namely the difficult task of realistically animating Billy...
    24 KB (2,873 words) - 23:55, 18 August 2024
  • Thumbnail for Blue Moon Rendering Tools
    was one of the most famous RenderMan-compliant photorealistic rendering systems and was a precursor to NVIDIA's Gelato renderer. It was distributed as freeware...
    4 KB (373 words) - 05:14, 9 October 2023
  • instances. In many offline renderers, such as Pixar's PhotoRealistic RenderMan, instancing is achieved by using delayed load render procedurals to only load...
    4 KB (432 words) - 00:07, 13 March 2024
  • commonly referred to as DSO shadeops. Two RenderMan implementations, 3Delight and PhotoRealistic RenderMan, have recently added new type in recent years...
    2 KB (216 words) - 21:16, 21 May 2020
  • Thumbnail for Constructive solid geometry
    initial shape towards the shape of the desired mesh. HyperFun PLaSM PhotoRealistic RenderMan POV-Ray AutoCAD Autodesk Inventor Autodesk Fusion 360 BRL-CAD CATIA...
    11 KB (1,131 words) - 01:46, 12 September 2024
  • Renderman Shading Language (abbreviated RSL) is a component of the RenderMan Interface Specification, and is used to define shaders. The language syntax...
    3 KB (290 words) - 05:40, 26 August 2024