• Thumbnail for High-Level Shader Language
    The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to...
    14 KB (873 words) - 03:08, 19 June 2024
  • Thumbnail for Cg (programming language)
    Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL is based on...
    23 KB (1,937 words) - 20:07, 22 May 2024
  • supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language. HLSL was introduced as an optional...
    14 KB (1,537 words) - 17:14, 6 April 2024
  • Thumbnail for Shader
    ISBN 0-321-19789-5. OpenGL geometry shader extension Riemer's DirectX & HLSL Tutorial: HLSL Tutorial using DirectX with much sample code Pipeline Stages (Direct3D...
    22 KB (2,405 words) - 05:56, 19 July 2024
  • Thumbnail for Standard Portable Intermediate Representation
    shading language, including GLSL and HLSL. SPIR-V can be decompiled into several shading languages (GLSL, GLSL ES, MSL, HLSL) using SPIRV-Cross, so that these...
    15 KB (1,364 words) - 18:10, 7 May 2024
  • atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables...
    101 KB (10,099 words) - 11:03, 20 July 2024
  • Instruction Language) Céu Ceylon CFEngine Cg (High-Level Shader/Shading Language [HLSL]) Ch Chapel (Cascade High Productivity Language) Charm CHILL CHIP-8 ChucK...
    28 KB (1,311 words) - 20:53, 22 July 2024
  • Thumbnail for DirectX
    Real-time raytracing was announced as DXR in 2018. Support for compiling HLSL to SPIR-V was also added in the DirectX Shader Compiler the same year. DirectX...
    66 KB (5,986 words) - 14:02, 18 June 2024
  • Portable Intermediate Representation), analogous to the binary format that HLSL shaders are compiled into in Direct3D. By allowing shader pre-compilation...
    59 KB (4,980 words) - 04:41, 7 July 2024
  • graphics. These are used by the GPU to begin the raytracing process. New HLSL shaders, ray-generation, closest-hit, any hit, and miss, that are used describe...
    5 KB (560 words) - 14:04, 9 January 2024