• Thumbnail for Gouraud shading
    Gouraud shading (/ɡuːˈroʊ/ goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces...
    6 KB (641 words) - 19:54, 25 May 2024
  • Thumbnail for Shading
    between the vertices of the polygons. Types of smooth shading include Gouraud shading and Phong shading. Determine the normal at each polygon vertex. Apply...
    18 KB (1,843 words) - 12:40, 17 July 2024
  • Thumbnail for Phong shading
    needed] Phong shading improves upon Gouraud shading and provides a better approximation of the shading of a smooth surface. Phong shading assumes a smoothly...
    5 KB (610 words) - 01:38, 16 March 2024
  • vertices are interpolated by Gouraud shading by default, rather than the more computationally-expensive Phong shading. In Phong shading, one must continually...
    12 KB (1,614 words) - 19:54, 14 June 2024
  • Henri Gouraud (born 1944) is a French computer scientist. He is the inventor of Gouraud shading used in computer graphics. He is the great-nephew of general...
    3 KB (201 words) - 19:50, 19 August 2024
  • Thumbnail for 3D rendering
    intensity of a light source Gouraud shading: invented by H. Gouraud in 1971; a fast and resource-conscious vertex shading technique used to simulate smoothly...
    14 KB (1,563 words) - 12:08, 22 August 2024
  • common shading algorithms used in computer graphics. These techniques can be combined with any illumination model: Flat shading Gouraud shading Phong shading...
    3 KB (319 words) - 18:21, 14 March 2022
  • graphics with texture mapping 3D graphics capabilities – lighting, Gouraud shading, anti-aliasing and texture filtering Optical disc (CD-ROM) game storage...
    97 KB (7,430 words) - 17:05, 6 August 2024
  • Computer graphics lighting (category Shading)
    edge values. Gouraud shading generates a smooth lighting effect across the 3D model's surface. Phong shading, similar to Gouraud shading, is another type...
    25 KB (2,813 words) - 13:30, 19 August 2024
  • Thumbnail for Triangle fan
    per vertex. While triangle fans were useful back then with flat shading or Gouraud shading objects without textures and limited RAM, today they cost performance...
    2 KB (194 words) - 15:28, 21 February 2024