iMUSE (Interactive Music Streaming Engine) is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize...
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was preoccupied with iMUSE, he hired another friend to the company, Clint Bajakian, to take over some composing projects. With iMUSE completed, Land returned...
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player reached a safe point in the game. Many of LucasArts' games used the iMUSE dynamic music system, from Monkey Island 2 onwards and including games like...
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Lucasfilm Games (section iMUSE)
theme to another. iMUSE was developed in the early 1990s by composers Michael Land and Peter McConnell while working at LucasArts. The iMUSE system is patented...
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Monkey Island 2: LeChuck's Revenge (section iMUSE)
the sixth LucasArts game to use the SCUMM engine and the first to use the iMUSE sound system. Monkey Island 2 was a critical success, but a commercial disappointment...
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LeChuck's Revenge, and McConnell stepped in. McConnell and Land co-invented iMUSE, LucasArts' patented interactive music system. During his time at LucasArts...
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polygon graphics for spaceships and the first non-adventure game to use the iMUSE music system. The game was updated and re-released several times, and was...
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Eye Games Tools and engine ADRIFT AGS Clickteam Fusion GameMaker Glulx IMUSE Inform KiriKiri NScripter Ren'Py SCUMM TADS Wintermute Engine Z-machine...
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ninth game to use the SCUMM adventure game engine, and also integrated the iMUSE audio system developed by Michael Land and Peter McConnell. The game was...
42 KB (4,961 words) - 08:03, 2 September 2024
Eye Games Tools and engine ADRIFT AGS Clickteam Fusion GameMaker Glulx IMUSE Inform KiriKiri NScripter Ren'Py SCUMM TADS Wintermute Engine Z-machine...
67 KB (6,821 words) - 11:22, 22 October 2024