• Thumbnail for OpenGL Shading Language
    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL...
    14 KB (1,329 words) - 16:40, 2 February 2024
  • A shading language is a graphics programming language adapted to programming shader effects. Shading languages usually consist of special data types like...
    14 KB (1,537 words) - 17:14, 6 April 2024
  • Thumbnail for OpenGL
    OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The...
    57 KB (5,742 words) - 12:19, 30 June 2024
  • reflection model. Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on...
    12 KB (1,614 words) - 19:54, 14 June 2024
  • Thumbnail for Shader
    Shader (redirect from Pixel shading)
    The language in which shaders are programmed depends on the target environment. The official OpenGL and OpenGL ES shading language is OpenGL Shading Language...
    21 KB (2,396 words) - 16:17, 12 July 2024
  • Thumbnail for OpenGL ES
    particular features used. OpenGL ES comes with its own version of shading language (OpenGL ES SL), which is different from OpenGL SL. Version 1.0 and 1.1...
    49 KB (3,373 words) - 12:41, 14 July 2024
  • Geometric Description Language (GDL) GEORGE OpenGL Shading Language (GLSL) GNU E GNU Ubiquitous Intelligent Language for Extensions (GNU Guile) Go Go! Game...
    28 KB (1,313 words) - 08:20, 16 July 2024
  • ARB assembly language is a low-level shading language, which can be characterized as an assembly language. It was created by the OpenGL Architecture Review...
    9 KB (1,057 words) - 22:45, 1 March 2024
  • Thumbnail for High-Level Shader Language
    is analogous to the GLSL shading language used with the OpenGL standard. It is very similar to the Nvidia Cg shading language, as it was developed alongside...
    14 KB (873 words) - 03:08, 19 June 2024
  • Thumbnail for Standard Portable Intermediate Representation
    Standard Portable Intermediate Representation (category Shading languages)
    functionality for SPIR-V binary code. High-Level Shading Language (HLSL) Cg (programming language) OpenGL Shading Language (GLSL) Tungsten Graphics Shader Infrastructure...
    15 KB (1,364 words) - 18:10, 7 May 2024