Texture mapping is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture...
31 KB (3,768 words) - 07:10, 9 August 2024
In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort...
7 KB (988 words) - 21:02, 28 November 2023
Unified shaders: texture mapping units: render output units To calculate the processing power, see Performance. Full G80 contains 32 texture address units...
458 KB (12,734 words) - 23:00, 17 October 2024
operators to a display. Measured in pixels/s. Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh. Measured in...
194 KB (16,491 words) - 14:08, 30 September 2024
UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of...
5 KB (678 words) - 11:04, 18 January 2024
normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It...
18 KB (2,302 words) - 07:01, 29 August 2024
Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied...
4 KB (417 words) - 19:57, 20 June 2024
Projective texture mapping is a method of texture mapping that allows a textured image to be projected onto a scene as if by a slide projector. Projective...
4 KB (587 words) - 03:22, 3 September 2024
Fabrication process: GlobalFoundries 14LP. v t e Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU) Single-precision...
7 KB (6,202 words) - 10:09, 16 October 2024
are stated below the base value in italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core...
27 KB (2,977 words) - 20:40, 7 October 2024