Battle Tryst

Battle Tryst
Japanese arcade flyer of Battle Tryst.
Developer(s)Konami
Publisher(s)Konami
Director(s)Shujiro Hamakawa
Producer(s)Fumiaki Tanaka
Designer(s)Shujiro Hamakawa (character designer)
Mamoru Oshii (animator)
Programmer(s)Yasuyuki Nakane
Masanori Taniguchi
Tadashi Kitagawa
Composer(s)Hiroshi Tanabe
Platform(s)Arcade
ReleaseFebruary 1998[1]
Genre(s)Fighting
Mode(s)Up to 2 players simultaneously
Arcade systemKonami M2 Hardware

Battle Tryst (バトルトライスト) is a 1998 3D fighting arcade game developed and published by Konami. It is Konami's second attempt in the 3D arcade fighting game market after their 1997 3D arcade fighting game Fighting Bujutsu. It is powered by the Konami M2 Hardware, which is Konami's version of the Panasonic M2. Like Fighting Bujutsu, Battle Tryst was never ported to any home console after its arcade release.

Battle Tryst uses a three-button 8-way joystick layout that is similar to the one in Sega's Virtua Fighter series, as well as the time release being adopted from Namco's Tekken series.

The opening and character endings use real Japanese animation. Film director Mamoru Oshii took charge of the storyboard of the animations, while Shujiro Hamakawa designed the characters. SHEMON and RHETER were planned to appear in Battle Tryst, as well as Madoka from the TwinBee series, but all three were canceled.

The game was exhibited at the February 1998 AOU Show.[2]

Fighters

[edit]
Kika Gryphon (キカ・グリフォン)
Takeru Yamato (ヤマト・タケル)
Bites Macintosh (バイツ・マッキントシュ)
Zankoku (ザンコク)
Zhai Zhai (ツァイ・ツァイ)
Gary Williams (ゲーリー・ウィリアムス)
Nadjeed Shiee (ナジード・シー)

Hidden fighters

Kitajima (キタジマ)
Alex (アレックス)
Elein Shiee (エレイン・シー) (Elaine Shea) - the "Fairy" character from Konami's Gaiapolis arcade game.
Pastel (パステル) - pilot of WinBee from Konami's TwinBee series.

References

[edit]
  1. ^ Fighters Front Line arcade history
  2. ^ Webb, Marcus (May 1998). "Sequel Mania at London and Tokyo Expos". Next Generation. No. 41. Imagine Media. p. 33.
[edit]