Nintendo Pictures
Native name | ニンテンドーピクチャーズ株式会社 |
---|---|
Romanized name | Nintendō Pikuchāzu Kabushiki-gaisha |
Formerly | Dynamo Pictures, Inc. (2011–2022) |
Company type | Subsidiary |
Industry |
|
Founded | March 18, 2011 |
Founder | Hiroshi Hirokawa |
Headquarters | Kanda Square, 2-2-1 Kandanishiki-cho, Chiyoda, Tokyo, Japan |
Number of locations | 2 studios (2022) |
Key people | Hiroshi Hirokawa (Representative Director) Atsushi Shirokawa (Director) |
Products | CG and motion capture for video games and related media |
Total equity | 34.5 million yen |
Number of employees | 121 (2023) |
Parent | Nintendo (2022—present) |
Website | https://nintendo-pictures.co.jp |
Nintendo Pictures Co., Ltd.[a] (formerly Dynamo Pictures, Inc.[b]) is a Japanese animation studio owned by Nintendo that develops "visual content" using Nintendo properties.[1]
History
[edit]As Dynamo Pictures
[edit]Dynamo Pictures originated as the CG and motion capture production department of Visual Science Laboratory, Inc., a computer graphics and virtual reality research and development company founded in 1991 by Kenji Yoshida.[2] Though the studio would separate from Visual Science Laboratory and begin operating as Dynamo Pictures, Inc. in October 2004, it wasn't formally established as an independent animation studio by department head Hiroshi Hirokawa until March 18, 2011.[2][3] The studio's name was taken from the motion capture arm, which was known as Studio Dynamo, and was the first motion capture studio in Japan.
On October 1, 2021, the "Amusement" section of the company, dedicated to creating theater and VR attractions for theme parks, was spun off into a separate business called Dynamo Amusement, Inc. and subsequently became an affiliate subsidiary of GENDA, a Japanese amusement arcade company.[4]
As Nintendo Pictures
[edit]Nintendo announced their intent to acquire Dynamo Pictures and change its name to Nintendo Pictures on July 14, 2022, citing the focus of the company to strengthen the planning and production structure of visual content.[5][6][7] The deal closed on October 3, with the company becoming a full subsidiary of Nintendo, as well as adopting its new name.[1][8][9] Many fans of the 2006 Nintendo DS rhythm game Elite Beat Agents, the international counterpart of the Osu! Tatakae! Ouendan duology, noticed that a mission in the game references a then-fictional company called Nintendo Pictures.[10]
Since their acquisition, while Nintendo Pictures has continued to assist with outside productions, their main function has been as a support studio specializing in animation, art, design, and cinematic work for video games developed and published by Nintendo, such as Super Mario Bros. Wonder.
On November 27, 2023, Nintendo Pictures relocated their headquarters to Kanda Square, an office building shared with Nintendo's Tokyo branch, Nintendo Sales, and 1-Up Studio.[11] Their previous location is nearby and remains in use as their motion capture studio.
Works
[edit]As Dynamo Pictures
[edit]Year | Title | Production | Notes | |
---|---|---|---|---|
As Visual Science Laboratory, Inc. / Motion Capture Studio DYNAMO | ||||
1996 | Kyoko Date | Virtual idol | Motion capture work done for Horipro | |
2000 | Biohazard 4D-Executer | Animated short film | Distributed by Digital Amuse for Japanese theme parks | |
As Dynamo Pictures, Inc. | ||||
2011 | Appleseed XIII | Original net animation | First episode only, produced by Production I.G | |
2014 | Pikmin Short Movies | Produced for Nintendo, originally distributed on Nintendo 3DS and Wii U eShops | ||
2015-2016 | Yuuyake Dandan | Theatrical short films | Produced for 109 Cinemas movie theater chain | |
2018 | Eiga Okaa-san to Issho - Hajimete no Daibōken | Live-action film | Animated segments, produced by NHK Educational TV | |
2018-2019 | Monster Strike the Animation | Original net animation | Episodes 25–37, 51–57, 61 | |
2020 | ARP Backstage Pass | TV anime | Directed by Tetsuya Endo | |
Eiga Okaasan to Issho Surikaekamen wo Tsukamaero!! | Live-action film | Animated segments, produced by NHK Educational TV | ||
Monster Strike the Movie: Lucifer - Zetsubō no Yoake | Animated film | Co-production with Anima | ||
2021 | Eiga Okaasan to Issho Henteko Sekai Kara no Dasshutsu! | Live-action film | Animated segments, produced by NHK Educational TV |
Year | Title | Client | Production | Credit |
---|---|---|---|---|
As Visual Science Laboratory, Inc. / Motion Capture Studio DYNAMO | ||||
1995 | Center Ring Boxing | Victor Entertainment | Video game | Opening CG Animation |
1996 | Tōkidenshō Angel Eyes | Tecmo | Motion capture | |
Reel Fishing | Victor Interactive Software | CG Movie | ||
Dead or Alive | Team Ninja | Motion capture | ||
Bishōjo Senshi Sailor Moon SuperS: Shin Shuyaku Sōdatsusen | Angel | Opening animation, character animation, motion capture | ||
2000 | Reel Fishing II | Victor Interactive Software | CG movie | |
2001 | Reel Fishing: Wild | Westone Bit Entertainment | Opening movie (visuals) | |
Malice@Doll | GAGA Communications | Original video animation | CG production | |
2002 | Shinobi | Overworks | Video game | Motion capture |
Lupin the 3rd: Treasure of the Sorcerer King | Banpresto | |||
2003 | Dead or Alive Xtreme Beach Volleyball | Tecmo | Movie support, technology support (motion capture) | |
Last Exile | Gonzo | TV anime | 3DCG production (Episode 20) | |
Superflat Monogram | Toei Animation | Animated short film | Production assistance | |
Simple 2000 Ultimate Series Vol. 23: Project Minerva Professional | Flat-Out, Inc. | Video game | Motion capture | |
Nightshade | Sega Wow | |||
Bujingai | Taito | |||
2004 | Seven Samurai 20XX | Dimps | ||
Shadow Hearts: Covenant | Nautilus | Cooperation (Motion capture) | ||
Ninja Gaiden | Team Ninja | Motion capture | ||
KOF: Maximum Impact | Noise Factory | Cinematics | ||
WWE SmackDown! vs. Raw | Yuke's | Motion capture | ||
Rumble Roses | ||||
2004-2005 | Zoids: Fuzors | Tokyo Kids | TV anime | CGI assistance |
As Dynamo Pictures, Inc.[c] | ||||
2005 | Tengai Makyō III: Namida | Red Entertainment | Video game | Motion capture |
Killer7 | Capcom | 3D animation unit (Game part crew) | ||
Shadow Hearts: From the New World | Nautilus | Cooperator (Motion capture, CG movie) | ||
WWE Day of Reckoning 2 | Yuke's | Motion capture | ||
Front Mission 5: Scars of the War | Square Enix | |||
2006 | Samurai Champloo: Sidetracked | Grasshopper Manufacture | ||
Rumble Roses XX | Yuke's | Motion capture (Entrance demo) | ||
Raw Danger! | Irem | Motion capture | ||
Metal Slug | SNK Playmore | Movie & demo character | ||
WWE Smackdown vs. Raw 2007 | Yuke's | Additional motion capture | ||
2007 | Lost Odyssey | Feelplus Mistwalker | Motion capture | |
2008 | 20th Century Boys: Beginning of the End | Cinebazar Office Crescendo | Live-action film | CG production |
2009 | Suzumiya Haruhi no Gekidō | Kadokawa Shoten | Video game | Motion capture |
20th Century Boys 2: The Last Hope | Cinebazar Office Crescendo | Live-action film | CG production | |
Evangelion: 2.0 You Can (Not) Advance | Khara | Animated film | ||
Boku no Natsuyasumi 4 | Millennium Kitchen | Video game | ||
Castle Under Fiery Skies | Toei Company | Live-action film | ||
Wacky World of Sports | Tabot | Video game | Motion capture | |
Ninja Gaiden Sigma 2 | Team Ninja | |||
Yona Yona Penguin | Madhouse DFP | Animated film | CG production | |
2010 | LovePlus+ | Konami | Video game | |
2011 | Final Fantasy XIII-2 | Square Enix | ||
2012 | The Life of Budori Gusuko | Tezuka Productions | Animated film | |
2013 | Tokimeki Restaurant☆☆☆ | Konami | Video game | Video production |
Harlock: Space Pirate | Marza Animation Planet | Animated film | CG production | |
2014 | Giovanni's Island | Production I.G. | Motion capture | |
Kano | ARS Film Production | Live-action film | VFX | |
M3: The Dark Metal | Satelight | TV anime | CG production | |
ST Aka to Shirō no Sōsa File | Nippon TV | Live-action series | VFX | |
Love Live! School Idol Paradise | Dingo Inc. | Video game | Motion capture | |
2015-2016 | Garo: Crimson Moon | MAPPA | TV anime | CG production cooperation |
2016 | Garo: Divine Flame | Animated film | CG animation | |
DAYS | TV anime | CG production | ||
Kingsglaive: Final Fantasy XV | Visual Works | Animated film | ||
Debusen | Hulu Japan Nippon TV | Live-action series | CG composition | |
Persona 5 | Atlus | Video game | Motion capture | |
Yuri!!! on ICE | MAPPA | TV anime | 3DCGI (eps 1-4), CG Modeling | |
Monster Hunter Stories | Capcom Marvelous | Video game | Motion capture | |
Yo-kai Watch: Soratobu Kujira to Double no Sekai no Daibōken da Nyan! | OLM | Animated/live-action film | CG production | |
2016-2018 | Puzzle & Dragons X | Pierrot | TV anime | CG production, motion capture, ending credits |
Chi's Sweet Adventure | Marza Animation Planet | CG production | ||
2017 | Onihei Hankachō | Studio M2 | CG Production, photography | |
Resident Evil: Vendetta | Marza Animation Planet | Animated film | Motion capture | |
Monster Strike LIVE! | XFLAG | Live attraction | Video production | |
TsukiPro the Animation | PRA | TV anime | 3DCG production, opening credits | |
2017-2018 | Monster Strike: The Fading Cosmos | Yokohama Animation Laboratory | Original net animation | CG production |
2018 | Alice Gear Aegis | Pyramid | Video game | Motion capture |
Monster Hunter World | Capcom | |||
Shimajiro Mahō no Shima no Daibōken | The Answer Studio | Animated film | Animation production cooperation | |
2018-2019 | 22/7 Keisanchū | Tokyo MX | Variety show | CG production |
2019 | The Price of Smiles | Tatsunoko Production | TV anime | 3DCGI production |
Death Stranding | Kojima Productions | Video game | Motion capture | |
2021 | Back Arrow | Studio VOLN | TV anime | CG production |
IDOLY PRIDE | Lerche | Motion capture | ||
Tropical-Rouge! Pretty Cure | Toei Animation | CG production cooperation | ||
WIXOSS Diva(A)Live | J.C.STAFF | Motion capture (ending credits, eps 7-8) | ||
NieR Replicant_ver.1.22474487139... | Toy Logic | Video game | Facial capture, motion production | |
TsukiPro the Animation 2 | PRA | TV anime | 3DCG production, opening credits | |
Earwig and the Witch | Studio Ghibli | Animated film | CG animation production | |
Macross Δ the Movie: Absolute Live!!!!!! | Satelight | |||
Tropical-Rouge! Pretty Cure the Movie: The Snow Princess and the Miraculous Ring! | Toei Animation | CG production cooperation | ||
2021-2022 | Monster Strike | XFLAG | Video game | Video production |
2022 | Ghost in the Shell: SAC_2045 | Production I.G Sola Digital Arts | Original net animation | Layout (Season 2) |
Watashi Dake no Okosama Lunch | Toei Animation | Animated short film | CG production cooperation | |
2022-2023 | Delicious Party♡Precure | TV anime |
As Nintendo Pictures
[edit]Year | Title | Client | Production | Credit |
---|---|---|---|---|
2023 | Soaring Sky! Pretty Cure | Toei Animation | TV anime | CG production cooperation |
Ensemble Stars!! Recollection Selection: Element | Dandelion Animation Studio Happy Elements Cacalia Studio | Original net animation | Animation Cooperation (Episode 5) | |
The Legend of Zelda: Tears of the Kingdom | Nintendo Entertainment Planning and Development | Video game | Special Thanks | |
Pikmin 4 | Nintendo EPD Eighting | Very Special Thanks | ||
Super Mario Bros. Wonder | Nintendo EPD | Character Design, Character Action Design, Field Design, Cinematic Design, Technical Support, Project Management, Special Thanks | ||
Super Mario RPG | ArtePiazza | Character Art, Animation Art, Technical Art | ||
HATSUNE MIKU EXPO 2023 VR | Crypton Future Media | Virtual concert | Motion editing | |
2024 | Another Code: Recollection | Arc System Works | Video game | Very Special Thanks |
Wonderful PreCure! | Toei Animation | TV anime | CG production assistance |
Notes
[edit]- ^ Japanese: ニンテンドーピクチャーズ株式会社, Hepburn: Nintendō Pikuchāzu Kabushiki-gaisha
- ^ Japanese: 株式会社ダイナモピクチャーズ, Hepburn: Kabushiki-gaisha Dainamo Pikuchāzu
- ^ While it was not formally established as an independent company until March 2011, the studio separated from Visual Science Laboratory, Inc. and began operating as Dynamo Pictures, Inc. in October 2004, with several projects from 2005-2010 being listed on their official website.[2][12]
References
[edit]- ^ a b Batchelor, James (October 4, 2022). "Nintendo completes Dynamo Pictures acquisition, relaunches as Nintendo Pictures". GamesIndustry.biz. Retrieved October 13, 2022.
- ^ a b c "MESSAGE – 株式会社インターメディア研究所".
- ^ "Company Profile - Dynamo Pictures" (in Japanese). Archived from the original on November 30, 2023.
- ^ "Notice of Capital Alliance with Dynamo Amusement, Inc" (in Japanese). October 19, 2021. Archived from the original on October 15, 2023.
- ^ "Nintendo acquires animation studio that'll become 'Nintendo Pictures'". The Verge. July 14, 2022. Archived from the original on July 14, 2022. Retrieved July 14, 2022.
- ^ Weprin, Alex (July 14, 2022). "Nintendo Buys Studio to Turbocharge IP-Based Production". The Hollywood Reporter. Archived from the original on July 14, 2022. Retrieved July 14, 2022.
- ^ Goslin, Austin (July 14, 2022). "Nintendo buys animation studio, forms Nintendo Pictures". Polygon. Retrieved July 14, 2022.
- ^ Wales, Matt (October 3, 2022). "Nintendo officially launches its Nintendo Pictures animation studio". EuroGamer. Retrieved December 2, 2022.
- ^ Kevin, Knezevic (October 4, 2022). "Nintendo Pictures Launches Ahead of First 'Super Mario Bros.' Movie Trailer". CNET. Retrieved December 2, 2022.
- ^ "Random: Turns Out Elite Beat Agents Predicted 'Nintendo Pictures' Years Ago". Nintendo Life. July 18, 2022. Retrieved December 5, 2022.
- ^ "(法人名)の情報|国税庁法人番号公表サイト".
- ^ "制作実績". ダイナモピクチャーズ (in Japanese). Archived from the original on November 30, 2023. Retrieved July 15, 2022.