Rivalry (video game)
Rivalry | |
---|---|
Developer(s) | Kew McParlane |
Publisher(s) | My64K |
Engine | Unity |
Platform(s) | Windows, MacOS, Linux |
Release |
|
Genre(s) | Fighting, Simulation |
Mode(s) | Multiplayer |
Rivalry is an upcoming ragdoll-based sword-fighting hotseat multiplayer game created by Kew McParlane. The game was released into Steam Early Access in January 2016 after being previewed as a WebGL game at PAX Australia 2015.
Background
[edit]Rivalry was created by Kew McParlane and launched on 1 November 2015 at PAX Australia.[1][3] Rivalry was a surprise hit [4][5][6][7] of the show.
Kew came up with the idea of the game when he was a 12[8] year old, leading him to build a prototype using Little Big Planet. He took the idea to his father, who encouraged Kew by teaching him how to program.[9] He then ran a successful Kickstarter to raise $2000 to get himself an Indie Developer stand at PAX 2015 in Melbourne, Australia.[10]
Gameplay and reception
[edit]In Rivalry, two players take turns at moving their ragdoll character’s limbs and weapons until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay,[11] as damage and limbs are taken, the endgame turns rather Pythonesque.[citation needed]
Rivalry's Steam Greenlight campaign launched a few days before PAX Australia 2015, and received mostly negative comments due to the primitive graphics of the game.[12] During and after PAX, Rivalry began to receive almost exclusively positive comments from people who had attended PAX and experienced the game first-hand.[citation needed]
The game was green-lit by Steam on 16 December 2015.[13]
Rivalry was released under Steam Early Access on 22 January 2016.[14] It gained some popularity amongst gamers when Kim Richards from The Yogscast published two playthrough videos on the 16th[15] and 19th[16] of March 2016.
On 14 June 2016, Kew was interviewed by ABC TV's Good Game about Rivalry and his development experience.[17]
Development
[edit]The game is currently in alpha development and many more features, including online multiplayer, are planned before the game's full release.[2]
References
[edit]- ^ a b Nick, Hudson (6 November 2015). "PAX Rising: The Indie Overview". SaveGame. Retrieved 6 November 2015.
- ^ a b "Rivalry on Steam". Steam. Retrieved 16 October 2016.
- ^ Lime, Aaron (5 November 2015). "The Action Points Podcast! Episode 110A – PAXceptional Indie Video Games". The Action Points Podcast. Retrieved 5 November 2015.
- ^ Gollan, Stuart (10 November 2015). "Meet the 14 year old behind one of the best games of PAX Australia". Stevivor. Retrieved 10 November 2015.
- ^ Worsley, Richard (11 November 2015). "PAX AU 2015: 'Rivalry' Interview". Another Castle. Retrieved 11 November 2015.
- ^ Starr, Michelle (12 November 2015). "Rivalry: The most hilarious dueling game you'll ever play". CNET. Retrieved 12 November 2015.
- ^ "Fighting Your Friends to Get Ahead – Interview with Kew McParlane about Rivalry". www.hittincrits.com. Retrieved 16 January 2016.
- ^ "MultiPAX: Multiplayer mayhem at PAX Australia (pictures) - Page 2 - CNET". CNET. Retrieved 16 January 2016.
- ^ "Games Night Episode 8: Pax-Wing | Games Night". www.gamesnightau.com. Retrieved 20 December 2015.
- ^ "Rivalry needs a stand for PAX Australia 2015". Kickstarter. Retrieved 20 December 2015.
- ^ Reilly, Luke (3 November 2015). "A Quick Look at the Insanity of Rivalry - PAX AU". IGN. Retrieved 3 November 2015.
- ^ "Steam Community :: Rivalry :: Comments". steamcommunity.com. Retrieved 20 December 2015.
- ^ "Steam Greenlight :: Rivalry". steamcommunity.com. Retrieved 20 December 2015.
- ^ "Rivalry on Steam". store.steampowered.com. Retrieved 2 February 2016.
- ^ YOGSCAST Kim (16 March 2016), RIVALRY! Bloody Mess!, retrieved 11 April 2016
- ^ YOGSCAST Kim (19 March 2016), RIVALRY! Just Like Deadpool!, retrieved 11 April 2016
- ^ "Good Game - Video". www.abc.net.au. Retrieved 4 October 2016.