本列表列出全球范围内销售软件数量最多的电子游戏。迄今为止销量最高的电子游戏是《我的世界》,该沙盒游戏于2009年5月由Mojang发行,适用电脑、手机、主机等多个平台,全平台的销量超过3亿份。除《我的世界》外,仅《侠盗猎车手V》和艺电的《俄罗斯方块》已知销量超过1亿份。单一平台上销量最高的游戏是《Wii Sports》,在Wii主机的销量为8290万份。
在本列表上最畅销的50款电子游戏中,超过一半均由任天堂开发或发行,前十名中就已有三款;此外,有五款任天堂的游戏由任天堂和其附属公司宝可梦公司共同发行。其他有多款作品进入前50名的发行商包括:有四款游戏上榜的动视和Rockstar Games,以及有两款游戏上榜的暴雪娛樂、CD Projekt、艺电和万代南梦宫。任天堂情报开发本部是前50名中上榜游戏最多的开发商,有13款游戏上榜,其次是GAME FREAK,有6款宝可梦系列[a]的游戏上榜。前50名中最古老的游戏是1980年5月发行的《吃豆人》,最新的是2023年2月发行的《霍格華茲的傳承》。
- ^ Store Minecraft. Minecraft.net. Mojang. [2021-02-05]. (原始内容存档于2019-11-08).
- ^ Persson, Markus. Minecraft 0.0.11a for public consumption : The Word of Notch. Tumblr. 2009-05-17 [2018-04-01]. (原始内容存档于2015-07-16).
- ^ Persson, Markus. Pre-orders are open!. The Word of Notch. Tumblr. 2009-06-13 [2019-12-10]. (原始内容存档于2019-12-10).
- ^ Zachary Boddy. Minecraft crosses 300 million copies sold as it prepares to celebrate its 15th anniversary. Windows Central. 2023-10-15 [2023-10-15]. (原始内容存档于2023-10-15) (英语).
- ^ 5.0 5.1 Takahashi, Dean. Take-Two bookings drop 4% to $1.44B in September quarter as Rockstar teases next GTA. VentureBeat. November 8, 2023 [November 8, 2023]. (原始内容存档于November 8, 2023).
- ^ Tetris Game Surpasses 100 Million Paid Mobile Downloads, Was the Best-Selling Mobile Phone Game of All Time. Electronic Arts. 2010-01-21 [2010-12-10]. (原始内容存档于2010-03-16).
- ^ Arts, Electronic. Tetris. Electronic Arts Inc. [2022-02-16]. (原始内容存档于2021-06-10) (英语).
- ^ 8.0 8.1 8.2 8.3 8.4 8.5 Sales Data – Top Selling Title Sales Units – Wii Software. 任天堂. 2022-03-31 [2022-05-10]. (原始内容存档于2017-12-19).
- ^ Peters, Jay. The original PUBG is going free-to-play. The Verge. 2021-12-09 [2022-02-01]. (原始内容存档于2022-02-01) (英语).
- ^ Sales Data – Top Selling Title Sales Units – Wii U Software. Nintendo. 2022-03-31 [2022-05-10]. (原始内容存档于2018-06-15).
- ^ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Sales Data – Top Selling Title Sales Units. Nintendo. September 30, 2023 [November 7, 2023]. (原始内容存档于January 30, 2020).
- ^ Terraria State of the Game - June 2024. Terraria Forums. 2024-06-24 [2024-07-12]. (原始内容存档于2024-07-12).
- ^ The History of Mario: A look in Mario's roots may help gamers see Nintendo's famous mascot within a bigger framework. IGN. 1996-09-30 [2021-02-22]. (原始内容存档于2002-03-11).
Nintendo's first U.S. home videogame console, the Nintendo Entertainment System (NES) was released in 1985 with Mario starring in Super Mario Bros. The legendary title has gone on to sell more than 50 million units worldwide.
- ^ 14.0 14.1 Hatfield, Daemon. WiiWare, Virtual Console Sales Exposed. IGN. 2010-02-23 [2019-01-27]. (原始内容存档于2019-03-23).
- ^ 15.0 15.1 2004 CESAゲーム白書. 计算机娱乐供应商协会. July 2004: 58–63. ISBN 4-902346-04-4.
- ^ Yang, George. The Witcher 3 Sales Officially Cross 50 Million. IGN. May 29, 2023 [June 3, 2023]. (原始内容存档于June 3, 2023).
- ^ D'Anastasio, Cecilia. Activision's Overwatch 2 Is Redefining the Sequel. Bloomberg News. 2022-04-29 [2022-10-04]. (原始内容存档于2022-04-29).
- ^ Takahashi, Dean. After 25 years, Tetris has sold 125 million copies. VentureBeat. June 1, 2009 [June 21, 2023]. (原始内容存档于June 21, 2023).
- ^ Director/Producer: Magnus Temple; Executive Producer: Nick Southgate. Tetris: From Russia With Love. BBC Four. 事件发生在 51:23. 2004 [2020-05-12]. BBC. BBC Four. (原始内容存档于2016-01-01).
The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system.
- ^ 'Pokken Tournament' and Pokemon's $1.5 Billion Brand. The Huffington Post (AOL). March 19, 2017 [April 25, 2017]. (原始内容存档于February 18, 2020).
- ^ 21.0 21.1 Top 10 of Everything 2017. London, England: Hachette UK. October 6, 2016: 115 [April 25, 2017]. ISBN 978-0-600-63374-7. (原始内容存档于April 26, 2017).
- ^ Financial Results Briefing for Fiscal Year Ended March 2016. 任天堂. 2016-04-28 [2019-01-27]. (原始内容存档于2017-10-31).
- ^ Kao, John J. Entrepreneurship, creativity & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. 1989: 45. ISBN 0-13-283011-6.
Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion.
- ^ Cartridge Sales Since 1980. Atari Corp.. Via The Agony & The Ecstasy. Once Upon Atari. 第4集. Scott West Productions. 23 记录于. 2003-08-10.
- ^ 25.0 25.1 25.2 Vendel, Curt. Site News. Atari Museum. 2009-05-28 [2021-11-27]. (原始内容存档于2010-12-06).
- ^ Shea, Tom. Shrinking Pac-Man leads game-wristwatch market. InfoWorld. Vol. 4 no. 50 (InfoWorld Media Group, Inc.). 1982-12-20: 44–5 [2021-12-02]. ISSN 0199-6649. (原始内容存档于2022-10-15).
- ^ Coleco Mini-Arcades Go Gold (PDF). Arcade Express. 1982-08-15, 1 (1): 4 [2012-02-03]. (原始内容存档 (PDF)于2012-11-08).
- ^ Game Search (based on Famitsu data). Game Data Library. 2020-03-01 [2020-03-16]. (原始内容存档于2019-04-24).
- ^ Namco (Japan sales, 2000–2006). Garaph (based on Famitsu data). 2005-07-28 [2012-03-17]. (原始内容存档于2019-05-25).
- ^ Namco Fiscal Quarter Report (PDF). Japan: Bandai Namco Holdings. 2005-08-08 [2020-11-05]. (原始内容 (PDF)存档于2006-12-07).
- ^ Worley, Joyce. Mega Hits: The Best of the Best. Video Games & Computer Entertainment. 1989-12, (11): 130–132, 137, 138.
- ^ Namco Networks' Pac-Man Franchise Surpasses 30 Million Paid Transactions in the United States on Brew. AllBusiness.com. 2010 [2012-02-22]. (原始内容存档于2017-06-29).
- ^ Remember Human: Fall Flat? Turns out over 40 million humans paid up. PC Gamer. March 10, 2023 [March 15, 2023]. (原始内容存档于March 14, 2023).
- ^ 2021CESAゲーム白書. 计算机娱乐供应商协会. 2021. ISBN 978-4-902346-43-5.
- ^ 35.0 35.1 35.2 Sales Data – Top Selling Title Sales Units – Nintendo DS Software. 任天堂. 2022-03-31 [2022-05-10]. (原始内容存档于2017-04-25).
- ^ Call of Duty: Modern Warfare Sells 30 Million Copies. ComicBook.com. 2020-09-02 [2020-09-03]. (原始内容存档于2020-09-02).
- ^ Sarker, Samit. Diablo 3 lifetime sales top 30 million units. Polygon. 2015-08-04 [2015-08-05]. (原始内容存档于2015-08-06).
- ^ Pokemon Ultra Sun And Ultra Moon Have Outsold Crystal And Emerald. NintendoSoup. 2018-02-01 [2019-01-30]. (原始内容存档于2019-02-01).
- ^ Welch, Hanuman. 1984: Duck Hunt – The Best Selling Video Game Of Every Year Since 1977. Complex. 2013-04-23 [2017-04-26]. (原始内容存档于2017-04-24).
- ^ Kim, Matt. Telltale Games' Shut Down and 'Revival,' Explained. IGN. 2019-12-13 [2022-08-14]. (原始内容存档于2022-08-14).
- ^ Vincent, James. GTA 5 has already beaten GTA 4's lifetime sales. The Independent. 2013-10-07 [2017-04-26]. (原始内容存档于2017-04-26).
- ^ From 1997–2013: How the Grand Theft Auto series has evolved. ITV. 2013-09-13 [2017-04-26]. (原始内容存档于2015-02-13).
- ^ Take-Two Interactive | Investor Presentation - November 2022. Take-Two Interactive. 2022-11-07 [2022-11-07]. (原始内容存档于2022-11-07).
- ^ 44.0 44.1 44.2 Call of Duty: A Short History. IGN. [2017-04-26]. (原始内容存档于2016-03-03).
- ^ Top Selling Software Sales Units – Nintendo Wii U Software. Nintendo. 2022-09-30 [2023-02-10]. (原始内容存档于2015-10-28).
- ^ Vincent, James. FIFA 18 sells over 24 million copies. Gamesindustry.biz. September 5, 2018 [September 5, 2018]. (原始内容存档于September 5, 2018).
- ^ Sharma, Karan. FIFA 19 sales saw a down fall because of FIFA 18, says EA sports. February 26, 2019 [May 31, 2023]. (原始内容存档于May 31, 2023).
- ^ Sales Data – Top Selling Title Sales Units – Nintendo 3DS Software. 任天堂. 2020-09-30 [2020-11-05]. (原始内容存档于2017-10-31).
- ^ Dinsdale, Ryan. Cyberpunk 2077 Surpasses 25 Million Units Sold, Outpacing The Witcher 3. IGN. 2023-10-05 [2023-10-05]. (原始内容存档于2023-10-05) (英语).
- ^ Elden Ring 25m sales (X post).
- ^ Capcom Co., Ltd. (Capcom) today announced that Monster Hunter: World has sold over 25 million units* worldwide. (www.capcom.co.jp).
- ^ Gilbert, Henry. 25 things we still love about Super Mario Bros. 3 25 years later. GamesRadar. 2013-10-23 [2019-01-27]. (原始内容存档于2019-01-28) (美国英语).
- ^ Hogwarts Legacy global unit sales 2024. Statista. [2024-08-11] (英语).
- ^ Weinberger, Matt. The downfall of Kinect: Why Microsoft gave up on its most promising product. Business Insider. 2015-09-09 [2017-04-26]. (原始内容存档于2017-05-13).
- ^ Sonic the Hedgehog GameTap Retrospective Pt. 3/4 (YouTube). GameTap (user gametap). 2009-02-16 [2014-02-06]. (原始内容存档于2016-07-21).
- ^ Langley, Ryan. Xbox Live Arcade by the numbers – the 2011 year in review. Gamasutra. 2012-01-20 [2019-01-30]. (原始内容存档于2012-03-02).
- ^ Parfitt, Ben. Sonic rings mobile success. MCV. 2008-05-29 [2008-05-29]. (原始内容存档于2019-03-25).
- ^ 引用错误:没有为名为
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